Indiana University researchers are combining psychological principles with innovative virtual reality technology to create a new immersive therapy for people with substance use disorders. They’ve recently received over $4.9 million from the National Institutes of Health and launched an IU-affiliated startup company to test and further develop the technology.
Led by Brandon Oberlin, an assistant professor of psychiatry at the IU School of Medicine, IU researchers have built a virtual environment using “future-self avatars” to help people recover from substance use disorders. These avatars are life-sized, fully animated and nearly photo realistic. People can converse with their avatars, who speak in their same voice using personal details in alternate futures.
“VR technology is clinically effective and increasingly common for treating a variety of mental health conditions, such as phobias, post-traumatic stress disorder and post-operative pain, but has yet to find wide use in substance use disorders intervention or recovery,” Oberlin said. “Capitalizing on VR’s ability to deliver an immersive experience showing otherwise-impossible scenarios, we created a way for people to interact with different versions of their future selves in the context of substance use and recovery.”
After four years of development and testing in collaboration with Indianapolis-based treatment centers, Oberlin and his colleagues’ pilot study was published Sept. 15 in Discover Mental Health. Their findings suggest that virtual reality simulation of imagined realities can aid substance use disorder recovery by lowering the risk of relapse rates and increasing participants’ future self-connectedness.
“This experience enables people in recovery to have a personalized virtual experience, in alternate futures resulting from the choices they made,” Oberlin said. “We believe this could be a revolutionary intervention for early substance use disorders recovery, with perhaps even further-reaching mental health applications.”
The technology is particularly well-suited for people in early recovery — a crucial time as there is a high risk for relapse — because the immersive experiences can help them choose long-term rewards over immediate gratification by deepening connections to their future selves, he said.
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